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Wednesday 15 January 2014

our production logo

I first chose to edit the main picture on Microsoft paint, a simple drawing program which allowed me to draw the basic design                                                     


I then moved the logo onto the Microsoft paint.net program which is similar to Photoshop to add the text and sharpen the lines.










We wanted to make a production logo that would fit into the generic style of other logo's, that is why it is simplified, mainly to do with brand recognition, the simplicity and bold colours combined creates an easy logo to remember.

class discussion ( video ) for our OST

Monday 13 January 2014

Noir OST : Animatic

Our animatic for our OST

for our animatic we decided to use real images rather than drawn as it gives a better visualisation both for us and people who want to review our plans so far. Our animatic will of course, be a lot longer it is here to provide a basic view of our narrative.

Deconstructing this example

  • institution & film industry
  • representation
  • audience
Institution & film industry

we knew that typical of the film industry were drawn pictures used for an animatic, we decided to use real still images as it gives a precise visualisation of what the final piece should look like, this benefits both us and our peers in evaluating our OST.

Representation

although lighting did not play a part in our animatic, which looking back was probably confusing for people who look at our animatic, obviously lighting will play a major part in our final production as it is conventional for the genre, dark lighting and high contrast. In conclusion, our OST is not a brilliant representation for our final cut film but it does however, it does provide us with a ground basis on which we can evaluate and change our plans.

Audience

Our animatic is aimed at our audience, so I feel that this gives us a good opportunity to gain the kind of feedback from our target audience, which we have done with our storyboard. Our target audience is 15 and over so we will try to encourage older and younger viewers, we tried to do this by having relatively young actors but with an adult theme, we think this will maximise our audience range and appeal to the target audience.



Thursday 9 January 2014

OST planning : age rating

Our age classification for our OST. (Georgia, Sam and Chris) We encountered a problem with what class our film should fit into.

18 class This includes Very strong violence – defined as having violence portrayed with strong detail, which dwells on the violent act. There is also strong language which is having strong terms such as “F**K” which could be used offensively or directly.

15 class This includes strong violence as well as frequent strong language, “strong violence” is defined as it should not dwell on the infliction of pain or injury, however, and the strongest gory images are unlikely to be acceptable, easily accessible weapons should also not be glamorised. The language should also can have frequent swear words but cannot have frequent bad swear words such as “C**T”.

Within our OST we’re not planning on having a huge amount of swearing the occasional “F**K” will be sufficient, however what we were more concerned about was the violence. Our character will be shot in the head with frequent shots of the injury, the wound will be detailed with gory imagery, however the weapon will not be shown and the scene will only last for about a minute.
We do have the storyboard finished and available to show the class for clearer understanding and interpretation.

Feedback We found from our class discussion video that most felt that our OST should be a 15, the reasons for this is because we do not dwell on the serious injury as well as not actually having the murder weapon in the film, also there are limited uses of bad language.

Wednesday 8 January 2014

lighting for our noire OST



As we do not have the lighting freely available to use on location, we have chosen specific locations that fit with the conventions of noire genre mise-en-scene including lighting, we have chosen area's that are badly lit on purpose, but this of course brings the question of "what if you can't see everything?" well we have chosen these locations because of that we can choose whether we actually want to cover up a certain item or person. Our locations contain street lamps so we can dip in and out of visualised characters which is conventional and adds enigma to our OST. Most of the lighting within our OST is most likely to be a three point light setup as this is most of the lighting that is available to us.

Foleying for our OST



Deconstructing this example

  • Institution & film industry
  • Representation
  • Audience
Action needed for my production

We've decided that for our OST to foley with items you would find about the house. although they may not sound how the sound of the item sounds, normally you can get close without having muffled sounds. It is usually used so that you can layer sounds as close to the truth as possible without the background noise. This video also explains why foleying is used but in greater detail, as it is a professional explaining it.

Institution & film industry

I was very surprised at how the film industry still use labor to achieve the sounds they want, i say this because I thought that they would have a database of sounds. foleying provides the layers of sound that  make all the sound, sound realistic. This provides a realistic effect without muffles and other unwanted noise, enhancing the quality of sound and the overall experience.

Representation

As mentioned in the previous paragraph, foleying is used to alter the overall feel of the film without making it feel synthetic (unless this is desired). Foleying can be mixed easily having the control to alter the characteristics and volumes of sound, this way you can make certain sounds more predominant such as voices or explosions.

Audience

Having foleying techniques in a film makes it a more pleasurable experience for the audience. it takes the environmental, and general sounds from the final film which allows the viewer to concentrate on sounds the editors would've wanted, this attracts attention, which can be used to create sound effects such as suspense and surprise, or used to emphasise.